Apple has increased the revenue given to developers who use the company’s iAd mobile network, in an attempt to increase usage of the struggling business.
Developers will now receive 70% of the revenue generated by ads on their apps, up from 60% before. more»
Tweet | del.icio.us |
When Apple first launched it’s iAD mobile advertising platform just about a year ago, it was clearly a premium price product, with Apple reportedly asking a minimum one million dollars for brands that wanted to advertise.
Now things have changed, and according to recent reports in Bloomberg, Apple has radically revamped their pricing. more»
Tweet | del.icio.us |
One the biggest consumer trends in television these days is the rapid growth of the “Dual Screen” experience. In other words, viewers who use a mobile or a PC at the same time as they watch a normal show on TV to augment the TV experience.
Building on this new consumer trend, global beer brand Heineken has launched what they claim to be the first “dual screen” mobile marketing campaign around the 2011 UEFA Champions League tournament.
Heineken’s Starplayer app is a real-time mobile game that gets fans engaged with the brand and their favorite football team at the same time. more»
Tweet | del.icio.us |
Apple launched their iAd mobile advertising platform with much fanfare a couple of months ago, and has spent a lot of effort getting major brands to support it.
(see First iAd Campaigns Come To iPhone)
Now, Apple has made the iAd platform available for app developers who wish to generate leads for their iPhone apps.
more»
Tweet | del.icio.us |