Coke – MobiAD http://www.mobiadnews.com Fri, 21 Mar 2014 13:33:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 Coke launches special “interactive” bottles for World Cup 2014 http://www.mobiadnews.com/?p=6401 Sun, 02 Feb 2014 23:10:27 +0000 http://www.mobiadnews.com/?p=6401 coke-2014-interactive2.jpg

World Cup 2014 will soon be here, so Coca-Cola has launched a special series of bottles to celebrate the event. These collectible mini-bottles are decorated with special national colors, and are interactive so that fans around the world can connect over the “Copa del Mundo”.


Coke is a major official sponsor of the event, and is putting a lot of marketing effort into World Cup related campaigns.

coke-2014-interactive-3.jpgThis new series of 18 mini-bottles was released in Brazil on January 15. The bottles are decorated in the flags of the 15 previous hosts of the world cup, plus the next 3 host nations (Brazil, Russia and Qatar). There are also 2 special-edition Coke bottles as well.

And there are even mini-coke cases to hold them in.

In order to collect a bottle, a fan must send in a certain number of bottle tops or can rings plus R 3.80 (about €1.20)

The bottles are made of aluminum, and don’t actually contain any Coke! But they are good for attaching to bags or phones or key chains as a bright accessory.

Interactive!

These mini-bottles were quite popular in ’80s, but now there is a new twist for the 21st century, based on Facebook and Augmented Reality. Here’s how it works:

  • Football enthusiasts from around the world can participate via a Facebook app, on the Coke website, or on an Android or iOS app.
  • These international supporters each create a “virtual fan” from their country by choosing an avatar, and then writing a message.
  • Brazilian fans in turn download a special AR app that lets them participate.
  • This mobile app uses the smartphone camera to recognize the graphics on the mini-bottle. This triggers a special animation based on the two countries involved, the message from the international fan is delivered, and interaction between the Brazilian fan and the international fans is initiated. All contact information is transferred via Facebook.

“The intention is to provide an opportunity for fans to participate in the World Cup, as well as meet and make Brazilian friends,” Coca-Cola says in a press release.

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The promotion of these special bottles is being backed by a broader print and broadcast campaign from J. Walter Thompson. Here is video of the promotion.

[kml_flashembed movie="http://www.youtube.com/v/eKaxDy6BNXo" width="400" height="330" wmode="transparent" /]


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Chok! Chok! Chok!Coke’s Interactive TV-Mobile Gaming Promotion! http://www.mobiadnews.com/?p=6196 Wed, 17 Apr 2013 16:32:00 +0000 http://www.mobiadnews.com/?p=6196 chok_header.jpgCoca-Cola has had a long history of successful, innovative advertising in many media. Last summer, Coke ran a campaign in Hong Kong that successfully combined the reach of TV with the engagement of mobile to create a true phenomenon across the region.

With traditional TV watching on the decline among teens, the challenge for advertising agency McCann Erickson, Hong Kong was how to transform a traditional TV ad so that it would appeal to the teen audience.

In just two years, the time that teens spent watching TV had dropped by over 10%, while the time on spent using their mobile was rapidly growing, so the decision was to use mobile as a means of interaction.

For years, people around the world have been used to interacting with Coke campaigns in the exact same way: buy a Coke, pull open the cap, and see what prizes are printed inside. But now, in Hong Kong, this happens using the mobile phone.

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“CHOK!” is a current slang term in use by Hong Kong teens that means a sudden, rapid motion. Leveraging the popularity of this word, McCann created a mobile app that would literally let consumers “catch” Coke bottlecaps that were shown on a Coke TV ad.

When the ad aired each night, people would take their mobile phones and shake them at the TV as the bottle caps were shown. The phone would then indicate that some bottle caps had been “caught”, and the person could check to see if they had won prizes such as mobile games, discounts, or other virtual collectibles.

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In essence, this turned an otherwise standard TV advert into an Coca-Cola’s first ever interactive, TV gaming promotion!

This was quickly taken up by the teens in Hong Kong, and it became an instant hit. Once people became familiar with the campaign, Coke ran the ad in cinemas and on outdoor billboards as well, and Chok! Chok! Chok! became a group phenomenon as well!

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Eventually, as the game became even more popular, teens posted the TV ad on YouTube, and people could Chok! Chok! Chok! anytime of the day! At this point the ad was truly viral.

The Results

The results from this campaign were incredibly good.

  • after one day, the app was number one on a local download store
  • after just 6 weeks, there were a total of over 400,000 downloads of the app
  • a viewership of over 9 million on TV, YouTube and Weibo. That is over 1.2 times for every single person in Hong Kong.

This meant that the Coke ad was the most-watched ad in Hong Kong history!

To see more about this fun campaign, check out the video below.

[kml_flashembed movie="http://www.youtube.com/v/pEDsERv-rFA" width="425" height="350" wmode="transparent" /]

For more examples of mobile marketing by Coca-Cola:

“I’d Like To Buy The World A Coke”

Coke Christmas Campaign Uses White Cans & Mobile To Generate Donations

Fanta: Talking So Only Teens Can Hear

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Superbowl Advertising:“2nd Screen” Ads All Sold Out! http://www.mobiadnews.com/?p=6118 Wed, 23 Jan 2013 13:56:35 +0000 http://www.mobiadnews.com/?p=6118 3screens_superbowl.gifIn just 10 days from now the US Superbowl football game will take place in New Orleans. Over the years, the Superbowl has become a showcase for TV advertising, with audiences over 150 million people and ad prices up to US$4 million for a 30 second spot!

2013 is the second year that the game is being streamed live on the internet, and the ad inventory for this “second screen” has been moving rapidly. And some brands, such as Coca-Cola, are working hard to involve multiple screens in their campaigns.

In 2012, NBC became the first broadcaster to transmit the Superbowl in a non-traditional way. NBC says that over 2 million unique viewers watched the game over this medium.

This year CBS will once again live-stream the event. Given the rapid adoption we have seen of “second screen” experience throughout 2012, we would expect an even greater uptake this time around.

CBS has been selling advertising through CBS Interactive, and they have found a very good reception among brands. Even two months before the February 3rd event, almost all of the online ad inventory was booked up. “The online inventory is nearly sold out at this point,” said David Morris, chief client officer of CBS Interactive in mid-December. “We only have a few packages remaining.”

He also indicated that the product categories featuring in the CBS live-stream will include autos, consumer packaged goods, restaurants, beverages, retail and technology. Prices will of course not be nearly as expensive as for standard TV ads, but last year NBC was reportedly able to selling live stream inventory for between high six figures up to low seven figures.

coke_superbowl.gifWe can also expect brands to utilize additional means of consumer interaction for with this year’s ads. For example, Coca-Cola, which has been the fourth-largest spender for Superbowl ads over the past decade, will attempt to “gamify the game” with a real-time television, web and social media campaign.

Coke will run a 60 second ad, “Mirage”, in the first quarter of the Superbowl that tells the story of three groups of characters who are lost in the desert – the Cowboys, the Showgirls, and the Scavengers. They all see the mirage image of a bottle of Coke in the distance, and at the end of the ad it is not clear which group will eventually get the Coke.

The ad, which was originally released online on Jan. 22, urges viewers to vote for a winner using computer, smartphone or tablet and sabotage the other factions. Consumer voting will determine the outcome of the story which will be aired as a 30 second Coke ad immediately following the game.

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“I’d Like To Buy The World A Coke”Google & Coke Team Up For Award Winning Mobile Campaign http://www.mobiadnews.com/?p=6011 Fri, 09 Nov 2012 10:15:14 +0000 http://www.mobiadnews.com/?p=6011 buycoke_topimage_200×238.jpgWouldn’t it be great to take some of the best advertising campaigns from the past, and bring them into the 21st century world of mobile?

This is exactly what Google and Coke have done. They teamed up to re-interpret one of the most iconic ad campaigns of all time, with some of the most creative use of mobile technology that we have seen.

The results worked so well that the campaign was awarded the first Mobile Grand Prix at the Cannes Lions festival.

The Original

Forty years ago, Coca Cola ran a TV ad campaign that became one of the most successful in advertising history. The campaign was “Hilltop | I’d like to buy the world a Coke”

The original featured a collection of young people from around the world, standing on a hilltop in Italy signing a song with the refrain:

I’d like to teach the world to sing
In perfect harmony
I’d like to buy the world a Coke
And keep it company

The original ad generated over one hundred thousand letters from consumers, and has been inducted into the Advertising Hall of Fame.

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(the full video is below)

Using Mobile to “Buy The World a Coke”

To help re-interpret this concept and bring it into the digital, internet-based, mobile world that we live in, a team of mobile experts from Google worked with Harvey Gabor who was the art director on the original campaign. They put together a new campaign – based on the same objectives as the original – but utilizing state-of-the-art mobile marketing.

Here is how the new campaign works.

Rich media ads running across the AdMob mobile ad network offer viewers the chance to actually send a free Coke to people around the world.

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If the consumer wants to participate, they are given the option to choose the location for the delivery of the free Coke from a global map. The map indicates which cities have been equipped with the special Coke vending machines.

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In addition to selecting the destination city, the consumer is also encouraged to write a small message to go along with the Coke. This of course ties in well with the basic “connecting people” idea of the campaign.

And since the Coke is often being sent to a country where the local language is different from the sending location, Google Translate is used to automatically convert the message into the language of the receiving country.

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Finally, a message is sent to the special vending machine in the receiving city. These are specially modified Coke vending machines that have video touch screens mounted on the front.

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Passers-by are alerted that the machine would like to give them a free Coke, courtesy of someone part way around the world. They can then press the button on the screen, they see the message from the sender, and they receive their free Coke.

And of course, in keeping with the “connecting people” theme, they are given a chance to record a video and/or text message to say thank you back to the sender. This lets the original viewer share their reaction to getting a free Coke.

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This is a really interesting mobile campaign, but there is a lot going on (we didn’t even mention yet the computer generated video of the Coke being sent around the world!). Take a look at the video below which shows it all working together and gives a good overall feel for the campaign.

[kml_flashembed movie="http://www.youtube.com/v/45Z-GevoYB8" width="400" height="330" wmode="transparent" /]

The Result

Although this was undoubtedly a very expensive campaign to put together and operate, it does show the incredible power to connect people that is inherent in today’s digital-internet-mobile ecosystem.

It maybe unlikely that any company trying to maximize their ROI would duplicate this approach, but it seems to be an absolute winner as a showcase to demonstrate what is achievable from mixing top creative talent with leading edge mobile technology.

More information about this campaign is available at www.projectrebrief.com.

And for those of you who don’t remember the original Coke ad, here is a video of the 1971 “Hilltop” campaign.

[kml_flashembed movie="http://www.youtube.com/v/1VM2eLhvsSM" width="300" height="248" wmode="transparent" /]

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Coke Christmas Campaign Uses White Cans & Mobile To Generate Donations http://www.mobiadnews.com/?p=5671 Thu, 01 Dec 2011 12:10:09 +0000 http://www.mobiadnews.com/?p=5671 coke_white_can.jpgFor quite some time, the Coca-Cola company has been supporting environmental causes, including contributions to World Wildlife Foundation (WWF) to help the group protect polar bears and their habitat.

This year, for their Christmas campaign, Coke has begun shipping Coke in an all-white can, and has been encouraging consumers to scan the can to make a contribution to the fund.


Since the mid 1990’s polar bears have often been featured in Coke’s advertising, so this campaign it is a natural fit.

Muhtar Kent, Chairman and CEO of The Coca-Cola Company, said in a press release, “We want to help the polar bear — a beloved Coca-Cola icon since 1922 — by helping conserve its Arctic habitat. That’s why we’re using one of our greatest assets — our flagship brand, Coca-Cola — to raise awareness for this important cause.”

But this time, Coke has partnered with shopping rewards app CheckPoints to facilitate consumer engagement through mobile technology.

Coke has for many, many years be shipped in bright red cans, so the new white Coke cans are quickly noticed by consumers. Using the CheckPoints app, shoppers are able to scan the can while they are in the store, which takes them directly to a dedicated web site that explains how Coke is soliciting donations to a fund that helps preserve the polar bear’s natural habitat.

coke_artichome_logo.gifThis new website, ArticHome.com, has been developed by Coke to “raise awareness and funds to help create a safe haven for polar bears.”

Users of the CheckPoints app can make donations on the spot to the fund and also receive rewards points that can be put toward a range of products, from gift cards to iPads. Coca-Cola is initially donating $2 million to WWF and will match consumer donations through March 15 up to $1 million.

For Coke,they also have the benefit of consumers picking up their product in store. According to CheckPoints’ Director of Communications Dave Heinzinger, “People are just more likely to buy something if they have it in their hands and then if the brand can incentivize them”.

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